
Picking up on the subject of pneumatics and the new 2008 TECHNIC sets, the question arose: will the new linear actuators, debuting in the upcoming 8294 and 8295 sets, completely replace the traditional Pneumatic system, whose current incarnation has been with us since 1989?
I’ve seen opinions claiming the new system is light-years ahead of the older, and others alleging the opposite; let’s compare them, shall we?
First, the "old champ", pneumatic cylinders (PC's).
Strengths:
- Realistic;
- Easy to transmit power from long distances and awkward/variable angles;
- Motion is automatically distributed.
Weaknesses:
- Imprecise;
- Hard to power/control automatically;
- Motion is automatically distributed.
Strengths:
- Precise;
- Easy to power/control automatically;
- Motion is always evenly distributed.
Weaknesses:
- Unrealistic;
- Difficult to transmit power from long distances and awkward/variable angles;
- Motion is always evenly distributed.
I feel I need to explain what I mean with "motion distribution", because it can be both a bless and a curse. In spite of having more to do with MINDSTORMS than with TECHNIC (fans of one theme are almost always fans of the other, anyway), I'll use as example a walking robot.
Linked LA's have an even distribution of motion (unless you complicate the mechanism and insert a differential between them), whereas linked PC's have an even distribution of force.
If your robot has a head that rotates while it's walking, you may want to ensure it faces left when the right foot is advancing (to watch its step, obviously). The torques for moving a head and moving a leg are vastly different, yet you want to have the movements synchronised. This is an ideal application for LA's and terrible for PC's.
If the robot has multiple legs (six, for example) and it is standing on rough terrain, they can't touch the ground all in the same angle, or else the robot will tumble (think of a table with a leg longer than the others). The desired action is to have all legs contact the floor in a manner that the weight of your robot is equally distributed among them (no legs are "floating"). This is an ideal application for PC's and terrible for LA's.
So, after presenting each "fighter's" profile, which one would you bet on? If you want my opinion, I hope LEGO maintains both systems, because, like you saw above, their fields of application almost don't overlap, and therefore they complement each other nicely. Now it's your turn to give your opinion: that's what the poll (when Fernando closes the current one) and the comments section are for. ;-)
(note: naturally, the picture is just a lousy mock-up, for illustration purposes only)



























































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